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Status Effect
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{{StaleBreadCrumbs}} Status effects can be imparted by [[Weapons]] (by [[Elements]] and by [[Perks]]), [[Potions]], [[Enemies]] and Mission Mechanics. Only one status effect can affect players (or [[Enemies]]) at a time. This means that if you Ice an enemy (and they become embrittled) and then you Slow the enemy, the enemy will not be killed as the status effect will change to Slowed without causing damage first. == Weapon Element Imposed Status Effects == see also: [[Elements]] and [[Colorization]]. === Iced === Freezes for a few seconds, enemies become embrittled and the next hit will kill them. Embrittlement will wear off when the freeze wears off and if another status effect is imposed (like poisoned or slowed) the enemy will not be killed. === Poisoned === Slowed, can't dodge, takes damage over time. == Weapon Perk Imposed Status Effects == === Poisoned === Slowed, can't dodge, takes damage over time. [[Large Health Potion]] or [[Small Health Potion]] will clear this status effect immediately. In addition, if you have [[EXO Vitality]] status effect will be cleared as soon that its heal ticks. === Slowed === Slowed for some time. === Critical === Gives 20-32% chance to critically strike for 300% damage == Enemy Imposed Status Effects == === Webbed === Player immobilized for a few seconds. Used only by the larger [[Spider|Spiders]]. The effect is lost if the webbing spider is killed. === Frozen === Player is immobilized for a few seconds. === Poisoned === Slowed, can't dodge, takes damage over time. == Potion Status Effects == === Haste === <bootstrap_card class="center-card" header="Haste Potion Effect"> [[File:haste-effect.jpg]] </bootstrap_card> [[Haste Potion]] speed player running and allow you to jump further/higher. === Iced === Freezes for a few seconds, enemies become embrittled and the next hit will kill them. Embrittlement will wear off when the freeze wears off and if another status effect is imposed (like poisoned or slowed) the enemy will not be killed. === Invisibility === <bootstrap_card class="center-card" header="Invisibility Potion Effect"> [[File:invisibility-effect.jpg]] </bootstrap_card> Player becomes invisible, but not immune to damage. === Quad Damage === <bootstrap_card class="center-card" header="Quad Damage Potion Effect"> [[File:quad-damage-effect.jpg]] </bootstrap_card> Player's damage is increased to 4x its normal range. == Mission Mechanics == === Last Stand === During solo [[Missions]] (other than Tier 7) when a player's health is reduced to 0 they will be given a grace period before death. This grace period is called "Last Stand" and can be removed (saving the player from death) by using a [[Large Health Potion]] or [[Small Health Potion]] or by killing an enemy. === Dead === In multiplayer [[Missions]] a player can be resurrected by a teammate using a [[Resurrection Potion]], by a [[Healing Staff]] or manually using the 'A' key on the right controller. === Guardian Strike === Normally [[Hall Guardian|Hall Guardians]] are red and unkillable. When this status effect is applied a hall guardian becomes killable (turns blue) for several seconds. <bootstrap_card class="center-card" header="Guardian Strike"> [[File:D3AFFC20-1D5C-4940-9F89-8114366C9D2A 1 105 c.jpeg]] </bootstrap_card>
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