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Lost Soul
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{{StaleBreadCrumbs|Crumbs=[[Enemies]] > [[Critters]]}} {{EnemyInfoCard|Name=Lost Soul|Image=[[File:2afc9870a17144bc8de17a07d9676a85.jpg]]|Classification=[[Critters|Critter]]|Attack1Name=Explode|DropRate=0}} '''Lost Souls''' are among the most haunting and aggressive threats lurking in the tunnels of Planet Eternity. These '''flaming, horned, floating skulls''' are '''relentless kamikaze attackers''', driven by a singular purpose: to get close enough to '''explode and incinerate''' anything nearby. Upon detecting a player, the Lost Soul will '''snap to face its target''', emitting a '''horrific, echoing screech''' that chills the blood. It then '''rockets forward at high speed''', the intensity of its scream rising as it nears detonation range. Their '''fiery aura''' and unnerving sounds are often the only warning players get—by then, it may be too late. Scholars debate whether Lost Souls are '''fragments of tormented spirits''' trapped during the collapse of Eternity’s energy systems, or '''constructs of ancient war magic''', designed to terrorize and destroy. Their '''fire-based detonation''' and '''demonic features''' suggest a link to the same arcane forces that birthed the Imps and other flame-bound Undead. Whatever their origin, one thing is clear: '''If you hear the screech—run, shoot, or die.''' == Behavior == • Begins pursuit '''immediately upon detecting a player'''. • Locks on and '''flies in a straight line''' towards it prey. • '''Screeches constantly''' during pursuit, increasing player tension and disorientation. • '''Explodes violently''' when close enough, dealing '''significant area damage'''. • Does '''not dodge or retreat'''—pure aggression. == Combat Tips == • Take them out '''from a distance''' before they get close. • Use '''barriers, turn corners, or duck through doors''' to block their path. • Their screech can '''mask other enemy sounds'''—stay alert. • '''Area-of-effect attacks''' work well against groups of Lost Souls. == Gallery == <gallery> File:Lost Soul.png </gallery>
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