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Enemy Elements
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{{StaleBreadCrumbs|Crumbs=[[Enemies]]}} In [[Dungeons Of Eternity|Dungeons of Eternity]], [[enemies]] can possess an elemental trait that add an additional layer of challenge for adventurers. These elements—'''Ice''', '''Poison''', and '''Fire'''—can be found across various enemies, and they significantly impact how players must approach combat. However, not all enemies possess one of these elemental traits, and no enemy will have more than one element. <div class="card-deck"> <bootstrap_card header="[[Elements#Physical|Physical]]" footer="no status effect applied"> [[File:cc939f829761496ab2d0ba78da3f6c1b.jpg]] </bootstrap_card> <bootstrap_card header="[[Elements#Poison|Poison]]" footer="[[Status_Effect#Poisoned|Poisoning]] stuns and causes damage for a few second"> [[File:7926D291-FC6C-48E8-9CEE-F4D89CB9AE2E_1_201_a.jpeg]] </bootstrap_card> <bootstrap_card header="[[Elements#Fire|Fire]]" footer="Some fire enemies explode for a lot of damage"> [[File:C024777C-C543-4AFA-953D-B926707864FC_4_5005_c.jpeg]] </bootstrap_card> <bootstrap_card header="[[Elements#Ice|Ice]]" footer="[[Status_Effect#Iced|Icing]] for a few seconds and embrittles an enemy; next shot kills."> [[File:E0E0F5F2-0F54-4191-8C48-08E0FE787B55_4_5005_c.jpeg]] </bootstrap_card> </div> == Elemental Traits in Combat == === Ice === Enemies with the '''Ice''' element can '''freeze''' players for a short duration. This effect reduces the player’s mobility and makes them vulnerable to subsequent attacks. Ice-based enemies are particularly dangerous when they use '''frost-based abilities''' to control the battlefield, slowing down players and making it harder to escape or dodge attacks. === Poison === '''Poison''' inflicts ongoing damage over time while also '''disorienting''' players. Affected players will experience '''narrowed vision''', '''slower reactions''', and will take '''periodic damage'''. Poison attacks are especially hazardous in prolonged encounters, as players must manage both the damage and the disorientation. Enemies using poison-based attacks may spew '''toxic clouds''' or release '''poisonous projectiles''' that linger in the environment, creating dangerous areas that players must avoid. === Fire === Enemies with the '''Fire''' element can '''explode''' upon close contact, dealing '''high burst damage''' to anyone nearby. '''Elemental Effects on Strategy:''' • '''Managing Ice''': Players must be quick to escape '''frozen states''' or break free by having a team member hit them, before they are overwhelmed by additional attacks. Combatting enemies with ice abilities requires precise '''timing''' and '''movement''' to avoid getting trapped. • '''Managing Poison''': Keeping '''distance''' is crucial when fighting '''poisonous enemies''', and players must consider '''healing potions''' or other ways to '''counteract the poison’s effects'''. Poison clouds should be avoided, and quick repositioning is key to survival. • '''Managing Fire''': Fire-based enemies demand careful '''proximity control'''—players should avoid getting too close to such enemies or risk being caught in explosive bursts. == Summary == The '''Ice''', '''Poison''', and '''Fire''' elements add significant complexity to the encounters in '''Dungeons of Eternity'''. Whether it’s freezing a player in place, disorienting them with poison, or setting off deadly explosions, these elemental traits require players to be strategic in their approach. '''Environmental awareness''', '''positioning''', and '''timely reactions''' will be the key to surviving encounters with these dangerous foes.
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