EXO Points
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Dungeons of Eternity - Exopoints
Exopoints are valuable enhancements that adventurers can acquire and upgrade in the Crystal Hunt Dungeons. These enhancements, known as exo perks, provide various advantages to those who equip them. Exopoints level up as you progress through the dungeons while wearing an exosuit. Each exo perk offers five levels of improvement. Below is a comprehensive list of exo perks along with their names, level requirements, ranks, exo point cost and descriptions. All exosuit perks will require a total of 9 exo points to be maxed out starting at 1 exo point for the first two upgrades, 2 exo points for the following two, and 3 exo points for the fifth and final upgrade.
EXO Station

All EXO Points
Lvl | Placement | Name | Description | 1 | 2 | 3 | 4 | 5 | ||
---|---|---|---|---|---|---|---|---|---|---|
3 | ![]() |
Legs | Absorb | Decreases fall damage | 35% | 80% | ||||
4 | ![]() |
Arms | Distance | Increase throwing distance | 20% | 50% | ||||
5 | ![]() |
Chest | Blast | Reduces explosion damage
taken |
35% | 80% | ||||
6 | ![]() |
Legs | Endurance | Reduces slowdowns from
poison and last chance |
30% | 60% | ||||
7 | ![]() |
Mind | Mystify | Decreases ranged enemy
accuracy |
10% | 20% | 30% | 40% | 50% | |
8 | ![]() |
Arms | Pierce | Increase stabbing damage | 20% | 40% | 60% | 80% | 100% | |
9 | ![]() |
Chest | Antidote | Decreases poison damage
taken |
20% | 35% | 50% | 65% | 80% | |
10 | ![]() |
Arms | Power | Increase Melee Damage | 10% | 20% | 30% | 40% | 50% | |
12 | ![]() |
Legs | Leap | Increases movement speed in air | 10% | 20% | 30% | 40% | 50% | |
13 | ![]() |
Mind | Grounded | Disables enemy jumping attacks | ||||||
14 | ![]() |
Chest | Dispel | Reduces magic damage
taken |
10% | 20% | 30% | 40% | 50% | |
15 | ![]() |
Chest | Heal | Increases potion health
recovery |
20% | 35% | 50% | 65% | 80% | |
15 | ![]() |
Chest | Vitality | Recover 8% health every few
seconds |
7s | 6s | 5s | 4s | 3.33s | |
16 | ![]() |
Arms | Farshot | Increases bow/crossbow range | 10% | 20% | 30% | 40% | 50% | |
20 | ![]() |
Chest | Armor | Reduces melee damage taken | 10% | 20% | 30% | 40% | 50% | |
22 | ![]() |
Mind | Fortune | Increases gold reward at endgame by | 4% | 8% | 12% | 16% | 20% | |
24 | ![]() |
Legs | Jump | Increases jump height | 10% | 20% | 30% | 40% | 50% | |
26 | ![]() |
Arms | Might | Increases throwing damage | 20% | 40% | 60% | 80% | 100% | |
28 | ![]() |
Arms | Knockback | Increases shield knockback | 20% | 40% | 60% | 80% | 100% | |
30 | ![]() |
Legs | Haste | Increases movement speed | 10% | 20% | 30% | 40% | 50% | |
32 | ![]() |
Chest | Ricochet | Reduces arrow damage
taken |
10% | 20% | 30% | 40% | 50% | |
34 | ![]() |
Arms | Pullback | Increases bow/crossbow damage | 10% | 20% | 30% | 40% | 50% | |
38 | ![]() |
Mind | Stillness | Recover health every few seconds when not moving | 5s | 2.5s | ||||
40 | ![]() |
Arms | Critical | Adds chance to increase melee damage | 40% | 80% | 120% | 160% | 200% | |
45 | ![]() |
Chest | Resilience | Increases last stand time | 10% | 20% | 30% | 40% | 50% | |
50 | ![]() |
Arms | Impale | Adds chance to increase
bow/crossbow damage |
40% | 80% | 120% | 160% | 200% |