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Dungeon Generation

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Revision as of 17:52, 15 March 2025 by Protagosus (talk | contribs) (Created page with "Every 20 minutes the mission maps are regenerated and each map is given a name consisting of two words, typically an adjective and a noun, sometimes linked with an article or preposition like: * Darkened Calamity * Profitable Halls * Shallow Depths * Lair of Death * The Stygian Maze There are always at least one of each type of mission in each of the four realms and the Underworld Realm will always have a raid dungeon n...")
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Every 20 minutes the mission maps are regenerated and each map is given a name consisting of two words, typically an adjective and a noun, sometimes linked with an article or preposition like:

  • Darkened Calamity
  • Profitable Halls
  • Shallow Depths
  • Lair of Death
  • The Stygian Maze

There are always at least one of each type of mission in each of the four realms and the Underworld Realm will always have a raid dungeon named "Forgotten Tombs" and the Sandbox Arena

Generated mission names are not unique. You may see, although this is unlikely, two missions named "Deadly Abyss" that are neither the same type of mission nor have the same Dungeon Layout.

Dungeons are made of some number of unique chambers connected via large square and circle open doorways. Chambers can also have a number of locked doors leading to secret rooms.

Dungeon generation seems to be like hooking lego pieces together. Some chambers exits (in certain dungeon layouts) are not connected to another chamber at all and this is represented by caved in rocky debris that is impassable.

Circular chamber exits will always be connected to circular entrances of other chambers. Square chamber exits to square chamber entrances.

All chambers are shown on the mission map at start time. Some chambers can be identified by their shape.

Each chamber is assigned by developers to be either a normal tier chamber OR a tier 3 chamber.

Normal tier chambers can have several locations where chests can appear. Typically only one of these locations will have a tier 1 or tier 2 chest. Normal tier chambers will change their chest tier (between 1 and 2) across dungeon runs.

Tier 3 chambers will always have a tier 3 chest in them in exactly the same spot.

Each individual chamber may have a number of walls where a door can appear. These are affectionally known as "secret doors" and lead to "secret rooms"

Secret rooms can also be classified as "normal tier secret rooms" and "tier 3 secret rooms"

Finally, some chambers can be start rooms and some chambers can be end rooms, although start and end rooms can also appear in non start/end positions in dungeons.

No chamber is repeated in a single dungeon layout.