Perks: Difference between revisions
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= All Weapons = | == All Weapons == | ||
== attack power == | |||
=== attack power === | |||
Increases damage by 5-30% | Increases damage by 5-30% | ||
== criticals == | |||
=== criticals === | |||
Gives 20-30% chance to critically strike for 300% damage | Gives 20-30% chance to critically strike for 300% damage | ||
== undead damage == | |||
=== undead damage === | |||
Increases damage by 5-30% to undead enemies | Increases damage by 5-30% to undead enemies | ||
== monster damage == | |||
=== monster damage === | |||
Increases damage by 5-30% to monsters | Increases damage by 5-30% to monsters | ||
== critter damage == | |||
=== critter damage === | |||
Increases damage by 5-30% to critters | Increases damage by 5-30% to critters | ||
== sorcerer damage == | |||
=== sorcerer damage === | |||
Increases damage by 5-30% to sorcerer enemies | Increases damage by 5-30% to sorcerer enemies | ||
== elemental damage == | |||
=== elemental damage === | |||
Increases damage by 5-30% to elemental enemies | Increases damage by 5-30% to elemental enemies | ||
== elite damage == | |||
=== elite damage === | |||
Increases damage by 5-30% to elite enemies | Increases damage by 5-30% to elite enemies | ||
= axes = | |||
== throw distance == | == axes == | ||
=== throw distance === | |||
Increases throwing range by 10-60% | Increases throwing range by 10-60% | ||
== throw damage == | |||
=== throw damage === | |||
Increases throwing damage by 5-30% | Increases throwing damage by 5-30% | ||
== explosions == | |||
=== explosions === | |||
Gives 20-30% chance to explode for 200% damage | Gives 20-30% chance to explode for 200% damage | ||
= crossbows = | |||
== slowing == | == crossbows == | ||
=== slowing === | |||
Gives 20-30% chance to slow enemy | Gives 20-30% chance to slow enemy | ||
== reload == | |||
=== reload === | |||
Gives 1-6 extra shots per reload | Gives 1-6 extra shots per reload | ||
= bows = | |||
== shot distance == | == bows == | ||
=== shot distance === | |||
Increases shooting range by 10-60% | Increases shooting range by 10-60% | ||
== slowing == | |||
=== slowing === | |||
Gives 20-30% chance to slow enemy | Gives 20-30% chance to slow enemy | ||
= daggers = | |||
== throw distance == | == daggers == | ||
=== throw distance === | |||
Increases throwing range by 10-60% | Increases throwing range by 10-60% | ||
== vampire == | |||
=== vampire === | |||
Gives 20-30% chance to heal 25% of player health | Gives 20-30% chance to heal 25% of player health | ||
== poison == | |||
=== poison === | |||
Gives 20-30% chance to poison enemy | Gives 20-30% chance to poison enemy | ||
== hammers == | == hammers == | ||
throw distance Increases throwing range by 10-60% | throw distance Increases throwing range by 10-60% | ||
== slowing == | |||
=== slowing === | |||
Gives 20-30% chance to slow enemy | Gives 20-30% chance to slow enemy | ||
== area damage == | |||
=== area damage === | |||
Gives 20-30% chance to explode for 200% damage | Gives 20-30% chance to explode for 200% damage | ||
= shields = | |||
== | == shields == | ||
== absorb == | === knock-back distance === | ||
Knock-back distance increases shield knock-back by 10-60% | |||
=== absorb === | |||
Heals 4-25% of player health when blocking | Heals 4-25% of player health when blocking | ||
= swords = | |||
== vampire == | == swords == | ||
=== vampire === | |||
Gives 20-30% chance to heal 25% of player health | Gives 20-30% chance to heal 25% of player health | ||
== throwable == | |||
=== throwable === | |||
Allows sword to be thrown increases damage by 50% | Allows sword to be thrown increases damage by 50% | ||
== stab damage == | |||
=== stab damage === | |||
Increases damage by 50% | Increases damage by 50% | ||
= two-handed sword = | |||
== | == two-handed sword == | ||
== vampire == | === knock-back distance === | ||
Knock-back distance increases two-handed sword knock-back by 10-60% | |||
=== vampire === | |||
Gives 20-30% chance to heal 25% of player health | Gives 20-30% chance to heal 25% of player health | ||
== unblockable == | |||
=== unblockable === | |||
prevents parries | prevents parries | ||
== stab damage == | |||
=== stab damage === | |||
Increases damage by 50% | Increases damage by 50% |
Revision as of 03:28, 8 August 2024
All Weapons
attack power
Increases damage by 5-30%
criticals
Gives 20-30% chance to critically strike for 300% damage
undead damage
Increases damage by 5-30% to undead enemies
monster damage
Increases damage by 5-30% to monsters
critter damage
Increases damage by 5-30% to critters
sorcerer damage
Increases damage by 5-30% to sorcerer enemies
elemental damage
Increases damage by 5-30% to elemental enemies
elite damage
Increases damage by 5-30% to elite enemies
axes
throw distance
Increases throwing range by 10-60%
throw damage
Increases throwing damage by 5-30%
explosions
Gives 20-30% chance to explode for 200% damage
crossbows
slowing
Gives 20-30% chance to slow enemy
reload
Gives 1-6 extra shots per reload
bows
shot distance
Increases shooting range by 10-60%
slowing
Gives 20-30% chance to slow enemy
daggers
throw distance
Increases throwing range by 10-60%
vampire
Gives 20-30% chance to heal 25% of player health
poison
Gives 20-30% chance to poison enemy
hammers
throw distance Increases throwing range by 10-60%
slowing
Gives 20-30% chance to slow enemy
area damage
Gives 20-30% chance to explode for 200% damage
shields
knock-back distance
Knock-back distance increases shield knock-back by 10-60%
absorb
Heals 4-25% of player health when blocking
swords
vampire
Gives 20-30% chance to heal 25% of player health
throwable
Allows sword to be thrown increases damage by 50%
stab damage
Increases damage by 50%
two-handed sword
knock-back distance
Knock-back distance increases two-handed sword knock-back by 10-60%
vampire
Gives 20-30% chance to heal 25% of player health
unblockable
prevents parries
stab damage
Increases damage by 50%