Dungeons Of Eternity: Difference between revisions
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=== Inventory Items ===  | === Potions Items ===  | ||
<gallery widths="128" heights="128">  | |||
File:Large Health Poition.jpg|alt=Large Health Potion|Large Health Potion. Restores health 100%. Can be smashed on the grown to heal all players in range.  | |||
File:Small Health Potion.jpg|Small Health Potion. Restores 25% health. Can not be shared by smashing on ground.  | |||
File:Bomb Potion.jpg|alt=Bomb Potion|Bomb Potion. Explodes in a small area.  | |||
File:Haste Potion.jpg|alt=Haste Potion|Haste Potion. Increases movement speed and jump height.  | |||
File:Ice Potion.jpg|alt=Ice Potion|Ice Potion. Freezes in a small area.  | |||
File:Resurection Potion.jpg|alt=Resurrection Potion|Resurrection Potion. Revive a downed ally.  | |||
File:Quad Damage Potion .jpg|alt=Quad Damage Potion|Quad Damage Potion. Multiplies damage by four.   | |||
File:Invisibility Potion.jpg|alt=Invisibility Potion|Invisibility Potion. Prevents enemies from attacking.  | |||
</gallery>  | |||
=== Other Inventory Items ===  | |||
=== Rewards ===  | === Rewards ===  | ||
=== Cosmetics ===  | === Cosmetics ===  | ||
Revision as of 16:11, 16 April 2024
The Game
The players start the game in a staging area know as the Outpost. This is where the players choose their weapons, craft potions and select the game style they wish to play.
There are three main game-play modes: Dungeon Raid (a heavy loot/heavy combat mission), Crystal Hunt (providing buffs in the form of EXO Points) and Soul Harvest (suppling technology to craft certain potions).
SUGGESTION: If you're just starting out , dig into the Dungeon Raids first, when you get to level 10, think about this other missions.
Dungeons & Realms
Dungeons exist in one of many Realms.
Enemy Fauna
Enemies on planet Eternity come in many classes, shapes and sizes.
There are Critters, Monsters, and Elite Bosses.
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			Critters are biom dependant. Sandscapes sport scorpions and flying bugs. In colder areas you'll find bats and the vile sludge has evolved its own scum-crawlers.
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			Monsters come in various sizes, from large to ... damn... Color provides a hint as to their elemental nature.
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			Bosses are elite creates that take more effort and sometimes many attempts to vanquish
 
Weapons
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			Axes are reliable melee weapons and can be thrown at hostiles making it a great mid-range weapon.
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			Bows are great range weapons and are effective on all hostile types. Arrows are unlimited.
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			Crossbows are great one-handed range weapons. To load a bolt, use your off-hand and pull back on the string.
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			Daggers are useful in close-quarters. They can be thrown at high velocity and with a quick return.
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			Hard-hitting and more effective on armored hostiles: Hammers can be thrown but distance is limited.
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			Shields protect against all hostile attacks and projectiles. A quick shove forward will perform a knock-back attack
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			Magic Staffs come in a variety of different types, each with unique abilities. Power Gems are required to use magic. Once depleted, insert another gem to continue using.
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			Swords come in a variety of blade lengths making them great melee weapons
 
Potions Items
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			Large Health Potion. Restores health 100%. Can be smashed on the grown to heal all players in range.
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			Small Health Potion. Restores 25% health. Can not be shared by smashing on ground.
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			Bomb Potion. Explodes in a small area.
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			Haste Potion. Increases movement speed and jump height.
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			Ice Potion. Freezes in a small area.
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			Resurrection Potion. Revive a downed ally.
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			Quad Damage Potion. Multiplies damage by four.
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			Invisibility Potion. Prevents enemies from attacking.
 







