Perks: Difference between revisions
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= All Weapons = | |||
== attack power == | |||
Increases damage by 5-30% | |||
== criticals == | |||
Gives 20-30% chance to critically strike for 300% damage | |||
== undead damage == | |||
Increases damage by 5-30% to undead enemies | |||
== monster damage == | |||
Increases damage by 5-30% to monsters | |||
== critter damage == | |||
Increases damage by 5-30% to critters | |||
== sorcerer damage == | |||
Increases damage by 5-30% to sorcerer enemies | |||
== elemental damage == | |||
Increases damage by 5-30% to elemental enemies | |||
== elite damage == | |||
Increases damage by 5-30% to elite enemies | |||
= axes = | |||
== throw distance == | |||
Increases throwing range by 10-60% | |||
== throw damage == | |||
Increases throwing damage by 5-30% | |||
== explosions == | |||
Gives 20-30% chance to explode for 200% damage | |||
= crossbows = | |||
== slowing == | |||
Gives 20-30% chance to slow enemy | |||
== reload == | |||
Gives 1-6 extra shots per reload | |||
= bows = | |||
== shot distance == | |||
Increases shooting range by 10-60% | |||
== slowing == | |||
Gives 20-30% chance to slow enemy | |||
= daggers = | |||
== throw distance == | |||
Increases throwing range by 10-60% | |||
== vampire == | |||
Gives 20-30% chance to heal 25% of player health | |||
== poison == | |||
Gives 20-30% chance to poison enemy | |||
== hammers == | |||
throw distance Increases throwing range by 10-60% | |||
== slowing == | |||
Gives 20-30% chance to slow enemy | |||
== area damage == | |||
Gives 20-30% chance to explode for 200% damage | |||
= shields = | |||
== knockback distance == | |||
Knockback distance increases shield knockback by 10-60% | |||
== absorb == | |||
Heals 4-25% of player health when blocking | |||
= swords = | |||
== vampire == | |||
Gives 20-30% chance to heal 25% of player health | |||
== throwable == | |||
Allows sword to be thrown increases damage by 50% | |||
== stab damage == | |||
Increases damage by 50% | |||
= two-handed sword = | |||
== knockback distance == | |||
Knockback distance increases two-handed sword knockback by 10-60% | |||
== vampire == | |||
Gives 20-30% chance to heal 25% of player health | |||
== unblockable == | |||
prevents parries | |||
== stab damage == | |||
Increases damage by 50% | |||
Revision as of 20:50, 25 May 2024
All Weapons
attack power
Increases damage by 5-30%
criticals
Gives 20-30% chance to critically strike for 300% damage
undead damage
Increases damage by 5-30% to undead enemies
monster damage
Increases damage by 5-30% to monsters
critter damage
Increases damage by 5-30% to critters
sorcerer damage
Increases damage by 5-30% to sorcerer enemies
elemental damage
Increases damage by 5-30% to elemental enemies
elite damage
Increases damage by 5-30% to elite enemies
axes
throw distance
Increases throwing range by 10-60%
throw damage
Increases throwing damage by 5-30%
explosions
Gives 20-30% chance to explode for 200% damage
crossbows
slowing
Gives 20-30% chance to slow enemy
reload
Gives 1-6 extra shots per reload
bows
shot distance
Increases shooting range by 10-60%
slowing
Gives 20-30% chance to slow enemy
daggers
throw distance
Increases throwing range by 10-60%
vampire
Gives 20-30% chance to heal 25% of player health
poison
Gives 20-30% chance to poison enemy
hammers
throw distance Increases throwing range by 10-60%
slowing
Gives 20-30% chance to slow enemy
area damage
Gives 20-30% chance to explode for 200% damage
shields
knockback distance
Knockback distance increases shield knockback by 10-60%
absorb
Heals 4-25% of player health when blocking
swords
vampire
Gives 20-30% chance to heal 25% of player health
throwable
Allows sword to be thrown increases damage by 50%
stab damage
Increases damage by 50%
two-handed sword
knockback distance
Knockback distance increases two-handed sword knockback by 10-60%
vampire
Gives 20-30% chance to heal 25% of player health
unblockable
prevents parries
stab damage
Increases damage by 50%