Hammers: Difference between revisions
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Dungeons Of Eternity > Weapons > Hammers
Dungeons Of Eternity > Weapons > Hammers
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{{StaleBreadCrumbs|Crumbs=[[Weapons]]}} | {{StaleBreadCrumbs|Crumbs=[[Weapons]]}} | ||
{{WeaponInfoCard|Name=Hammers|Image=Hammers-exemplar.png|Slot=Hip|RareAttackRange= | {{WeaponInfoCard|Name=Hammers|Image=Hammers-exemplar.png|Slot=Hip|RareAttackRange=92-121|LegendaryAttackRange=95-122|Icon1Image=Hammer icon.jpg|Icon2Image=mace icon.jpg|Icon3Image=club icon.jpg|Icon4Image=Spiked club.jpg|Perk1Name=Throw distance|Perk1Info=Increases throwing range by 10-70%|Perk2Name= Slowing|Perk2Info= Gives 20-32% chance to slow enemy|Perk3Name= Area Damage |Perk3Info=Gives 20-32% chance to explode for 200% damage|IsHipSlotted=yes|IsMelee=yes|IsMidRange=yes|Throwable=yes}} | ||
Hammers are hard-hitting and more effective on armored hostiles. They can be thrown but distance is limited. | Hammers are hard-hitting and more effective on armored hostiles. They can be thrown but distance is limited. | ||
Latest revision as of 20:16, 25 May 2025
Hammers
| Details | |
|---|---|
| Icons |
|
| Slot | Hip |
| Use | throwable, melee, mid-range |
| Damage Ranges
at level 60 | |
| Rare | 92-121 |
| Legendary | 95-122
|
| Perks
(see also: generic weapon perks) | |
| Throw distance | Increases throwing range by 10-70% |
| Slowing | Gives 20-32% chance to slow enemy |
| Area Damage | Gives 20-32% chance to explode for 200% damage |
Hammers are hard-hitting and more effective on armored hostiles. They can be thrown but distance is limited.
Names
- bludgeon
- blunt
- club
- mace
- truncheon
- hammer
- maul
- cudgel
- bat

