Axes: Difference between revisions
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Axes are reliable melee weapons. They can also be thrown at hostiles making them a great mid-range weapon.  | Axes are reliable melee weapons. They can also be thrown at hostiles making them a great mid-range weapon.  | ||
= Perks =  | |||
== Axe Specific Perks ==  | |||
=== Throw distance ===  | |||
Increases throwing range by 10-70%  | |||
=== Throw damage ===  | |||
Increases throwing damage by 5-35%  | |||
=== Explosions ===  | |||
Gives 20-32% chance to explode for 200% damage  | |||
== Generic Weapon Perks ==  | |||
=== Attack Power ===  | |||
Increases damage by 5-35%  | |||
=== Criticals ===  | |||
Gives 20-32% chance to critically strike for 300% damage  | |||
=== Undead Damage ===  | |||
Increases damage by 5-35% to [[The Undead|undead]] enemies  | |||
=== Monster Damage ===  | |||
Increases damage by 5-35% to [[Monsters|monsters]]  | |||
=== Critter Damage ===  | |||
Increases damage by 5-35% to [[Critters|critters]]  | |||
=== Sorcerer Damage ===  | |||
Increases damage by 5-35% to [[Sorcerers|sorcerer]] enemies  | |||
=== Elemental Damage ===  | |||
Increases damage by 5-35% to elemental enemies  | |||
=== Elite Damage ===  | |||
Increases damage by 5-35% to elite enemies  | |||
= Gallery =  | = Gallery =  | ||
Revision as of 17:09, 12 January 2025
Wiki > Dungeons Of Eternity > Weapons > Axes
Axes
| Statistics | |
|---|---|
| Attack Range | melee, mid-range | 
| Damage Ranges | |
| Rare | 82-109 | 
| Legendary | 82-116 | 
| Special Perks | |
| Throw distance | Increases throwing range by 10-70% | 
| Throw damage | Increases throwing damage by 5-35% | 
| Explosions | Gives 20-32% chance to explode for 200% damage | 
Description
Axes are reliable melee weapons. They can also be thrown at hostiles making them a great mid-range weapon.
Perks
Axe Specific Perks
Throw distance
Increases throwing range by 10-70%
Throw damage
Increases throwing damage by 5-35%
Explosions
Gives 20-32% chance to explode for 200% damage
Generic Weapon Perks
Attack Power
Increases damage by 5-35%
Criticals
Gives 20-32% chance to critically strike for 300% damage
Undead Damage
Increases damage by 5-35% to undead enemies
Monster Damage
Increases damage by 5-35% to monsters
Critter Damage
Increases damage by 5-35% to critters
Sorcerer Damage
Increases damage by 5-35% to sorcerer enemies
Elemental Damage
Increases damage by 5-35% to elemental enemies
Elite Damage
Increases damage by 5-35% to elite enemies