Dungeons Of Eternity: Difference between revisions
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=== Dungeons & Realms === | === Dungeons & Realms === | ||
[[Dungeons]] exist in one of many [[Realms]].<gallery> | [[Dungeons]] exist in one of many [[Realms]].<gallery> | ||
File:Underworld Realm.webp| | File:Underworld Realm.webp|[[Underworld Realm]] | ||
File:Sandstorm Realm.webp| | File:Sandstorm Realm.webp|[[Sandstorm Realm]] | ||
File:Vilehalls Realm.webp| | File:Vilehalls Realm.webp|[[Vilehalls Ream]] | ||
File:Lavaforge Realm.webp| | File:Lavaforge Realm.webp|[[Lavaforge Realm]] | ||
</gallery> | </gallery> | ||
Revision as of 21:22, 2 April 2024
The Game
The players start the game in a staging area know as the Outpost. This is where the players choose their weapons, craft potions and select the game style they wish to play.
There are three main game-play modes: Dungeon Raid (a heavy loot/heavy combat mission), Crystal Hunt (providing buffs in the form of EXO Points) and Soul Harvest (suppling technology to craft certain potions).
SUGGESTION: If you're just starting out , dig into the Dungeon Raids first, when you get to level 10, think about this other missions.
Dungeons & Realms
Dungeons exist in one of many Realms.
Enemy Fauna
Enemies on planet Eternity come in many classes, shapes and sizes.
There are Critters, Monsters, and Elite Bosses.
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Critters are biom dependant. Sandscapes sport scorpions and flying bugs. In colder areas you'll find bats and the vile sludge has evolved its own scum-crawlers.
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Monsters come in various sizes, from large to ... damn... Color provides a hint as to their elemental nature.
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Bosses are elite creates that take more effort and sometimes many attempts to vanquish
Weapons
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Axes are reliable melee weapons and can be thrown at hostiles making it a great mid-range weapon.
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Bows are great range weapons and are effective on all hostile types. Arrows are unlimited.
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Crossbows are great one-handed range weapons. To load a bolt, use your off-hand and pull back on the string.
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Daggers are useful in close-quarters. They can be thrown at high velocity and with a quick return.
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Hard-hitting and more effective on armored hostiles: Hammers can be thrown but distance is limited.
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Shields protect against all hostile attacks and projectiles. A quick shove forward will perform a knock-back attack
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Magic Staffs come in a variety of different types, each with unique abilities. Power Gems are required to use magic. Once depleted, insert another gem to continue using.
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Swords come in a variety of blade lengths making them great melee weapons