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Axes: Difference between revisions

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Axes are reliable melee weapons. They can also be thrown at hostiles making them a great mid-range weapon.
Axes are reliable melee weapons. They can also be thrown at hostiles making them a great mid-range weapon.
= Perks =
== Axe Specific Perks ==
=== Throw distance ===
Increases throwing range by 10-70%
=== Throw damage ===
Increases throwing damage by 5-35%
=== Explosions ===
Gives 20-32% chance to explode for 200% damage
== Generic Weapon Perks ==
=== Attack Power ===
Increases damage by 5-35%
=== Criticals ===
Gives 20-32% chance to critically strike for 300% damage
=== Undead Damage ===
Increases damage by 5-35% to [[The Undead|undead]] enemies
=== Monster Damage ===
Increases damage by 5-35% to [[Monsters|monsters]]
=== Critter Damage ===
Increases damage by 5-35% to [[Critters|critters]]
=== Sorcerer Damage ===
Increases damage by 5-35% to [[Sorcerers|sorcerer]] enemies
=== Elemental Damage ===
Increases damage by 5-35% to elemental enemies
=== Elite Damage ===
Increases damage by 5-35% to elite enemies


= Gallery =
= Gallery =

Revision as of 17:09, 12 January 2025

Wiki > Dungeons Of Eternity > Weapons > Axes

Axes

Statistics
Attack Range melee, mid-range
Damage Ranges
Rare 82-109
Legendary 82-116
Special Perks
Throw distance Increases throwing range by 10-70%
Throw damage Increases throwing damage by 5-35%
Explosions Gives 20-32% chance to explode for 200% damage

Description

Axes are reliable melee weapons. They can also be thrown at hostiles making them a great mid-range weapon.

Perks

Axe Specific Perks

Throw distance

Increases throwing range by 10-70%

Throw damage

Increases throwing damage by 5-35%

Explosions

Gives 20-32% chance to explode for 200% damage

Generic Weapon Perks

Attack Power

Increases damage by 5-35%

Criticals

Gives 20-32% chance to critically strike for 300% damage

Undead Damage

Increases damage by 5-35% to undead enemies

Monster Damage

Increases damage by 5-35% to monsters

Critter Damage

Increases damage by 5-35% to critters

Sorcerer Damage

Increases damage by 5-35% to sorcerer enemies

Elemental Damage

Increases damage by 5-35% to elemental enemies

Elite Damage

Increases damage by 5-35% to elite enemies

Gallery