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Created page with "== Damage Types == All non-staves weapons can have a TYPE of damage. {| |+Damage Types !Name !Color !Notes |- |Physical | |Not named or colorized |- |Fire |style="background:red;color:black;"|Bright Red |Explosion/area damage |- |Ice |style="background:#0000cc;color:black;"|Blue |Freeze causing a brittle state that can be one-shot shattered |- |Poison |style="background:green;color:black;"|Green |stuns a mob causing them to slump in stupor for a few seconds |}"
 
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== Damage Types ==
{{StaleBreadCrumbs}}
All  non-staves weapons can have a TYPE of damage.
Enemies and Weapons can have an element associated with them that adds a specific ability or power.
{|
 
|+Damage Types
== Physical ==
Physical elemental [[weapons]] and [[enemies]] are not specifically colorized nor due are they specially empowered by physical trait.
 
== Fire ==
Denoted by ORANGE colorization, the color of FIRE empowers an explosive area of attack.
 
== Ice ==
Denoted by BLUE colorization, ICE empowers a freezing attack, disabling the enemy for a couple few seconds.
 
== Poison ==
Denoted by <font class="mw-no-invert" color="#00FF00">'''GREEN'''</font> colorization, POISON empowers a stunning attack that reduces movement speed and ability to dodge.
 
== Elemental Weapons Against Enemy ==
 
<gallery mode="nolines" widths="240" heights="120">
File:Common hammer.png|Physical
File:Fire axe.png|Fire
File:Ice sword.png|Ice
File:Poison hammer.png|Poison
</gallery>
 
{|class="wikitable" style="width: 100%"
!Name
!Name
!Color
!Color
Line 9: Line 30:
|Physical
|Physical
|
|
|Not named or colorized
|No additional empowerment
|-
|-
|Fire
|Fire
|style="background:red;color:black;"|Bright Red
|Orange
|Explosion/area damage
|Explosion/area damage
|-
|-
|Ice
|Ice
|style="background:#0000cc;color:black;"|Blue
|Blue
|Freeze causing a brittle state that can be one-shot shattered
|Freeze causing a brittle state that can be one-shot shattered
|-
|-
|Poison
|Poison
|style="background:green;color:black;"|Green
|Green
|stuns a mob causing them to slump in stupor for a few seconds
|stuns a mob causing them to slump in stupor for a few seconds
|}
== Elemental Enemy Against You ==
<gallery caption="Spiders and Elements">
File:DC79C7A8-A72C-4B83-980B-328238E4BAD5_1_201_a.jpeg|[[Spider|Poison Spider]]
File:3C017887-C77A-4D35-9C16-5BBE74BC8774_1_201_a.jpeg|[[Spider|Fire Spider]]
File:E7FBF25B-AC15-4737-8849-02B60C7C54FB_1_201_a.jpeg|[[Spider|Ice Spider]]
File:CCADFEA2-A739-415D-9E51-E29D09BC3B50_1_201_a.jpeg|[[Spider|Standard Spider (no element)]]
</gallery>
{|class="wikitable" style="width: 100%"
|+
!Name
!Color
!Notes
|-
|Physical
|
|Not named or colorized
|-
|Fire
|Orange
|Explosion/area damage
|-
|Ice
|Blue
|Freeze a few seconds (no embrittlement)
|-
|Poison
|Green
|stuns and causes damage over a few seconds
|}
|}

Latest revision as of 03:05, 8 April 2025


Enemies and Weapons can have an element associated with them that adds a specific ability or power.

Physical

Physical elemental weapons and enemies are not specifically colorized nor due are they specially empowered by physical trait.

Fire

Denoted by ORANGE colorization, the color of FIRE empowers an explosive area of attack.

Ice

Denoted by BLUE colorization, ICE empowers a freezing attack, disabling the enemy for a couple few seconds.

Poison

Denoted by GREEN colorization, POISON empowers a stunning attack that reduces movement speed and ability to dodge.

Elemental Weapons Against Enemy

Name Color Notes
Physical No additional empowerment
Fire Orange Explosion/area damage
Ice Blue Freeze causing a brittle state that can be one-shot shattered
Poison Green stuns a mob causing them to slump in stupor for a few seconds

Elemental Enemy Against You

Name Color Notes
Physical Not named or colorized
Fire Orange Explosion/area damage
Ice Blue Freeze a few seconds (no embrittlement)
Poison Green stuns and causes damage over a few seconds