Hammers: Difference between revisions
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Dungeons Of Eternity > Weapons > Hammers
Dungeons Of Eternity > Weapons > Hammers
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{{WeaponInfoCard|Name=Hammers|Image=Hammers-exemplar.png|Slot=Hip|RareAttackRange=93-119|LegendaryAttackRange=95-122|Icon1Image=Hammer icon.jpg|Icon2Image=mace icon.jpg|Icon3Image=club icon.jpg|Icon4Image=Spiked club.jpg|Perk1Name=Throw distance|Perk1Info=Increases throwing range by 10-70%|Perk2Name= Slowing|Perk2Info= Gives 20-32% chance to slow enemy|Perk3Name= Area Damage |Perk3Info=Gives 20-32% chance to explode for 200% damage|IsHipSlotted=yes|IsMelee=yes|IsMidRange=yes|Throwable=yes}} | |||
Hammers are hard-hitting and more effective on armored hostiles. They can be thrown but distance is limited. | |||
== Names == | |||
* bludgeon | |||
* blunt | |||
* club | |||
* mace | |||
* truncheon | |||
* hammer | |||
* maul | |||
* cudgel | |||
* bat |
Revision as of 02:37, 7 April 2025
Hammers
Details | |
---|---|
Icons | ![]() ![]() ![]() ![]() |
Slot | Hip |
Use | throwable, melee, mid-range |
Damage Ranges
at level 60 | |
Rare | 93-119 |
Legendary | 95-122
|
Perks
(see also: generic weapon perks) | |
Throw distance | Increases throwing range by 10-70% |
Slowing | Gives 20-32% chance to slow enemy |
Area Damage | Gives 20-32% chance to explode for 200% damage |
Hammers are hard-hitting and more effective on armored hostiles. They can be thrown but distance is limited.
Names
- bludgeon
- blunt
- club
- mace
- truncheon
- hammer
- maul
- cudgel
- bat