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Imps
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{{StaleBreadCrumbs|Crumbs=[[Enemies]] > [[Undead]]}}The '''Imp''' group on Planet Eternity consists of '''fast-moving, demon-like enemies''', each with a unique combat style, but all share the same aggressive, relentless nature. Imps are characterized by their '''red skin''', '''devil-like horns''', and '''enhanced agility''', making them formidable opponents in close combat. Their attacks are often brutal and unpredictable, relying on speed, strength, and, in some cases, explosive abilities. They are among the '''most dangerous enemies''' due to their versatility, ability to adapt to various combat situations, and willingness to chase down players relentlessly. Imps fall into several subclasses, each with distinct combat methods: * [[Imp Minion]]: The smallest and most common of the Imps, using '''machetes''' for swift melee attacks and relying on '''speed''' to overwhelm enemies. They rush into battle, jumping and lunging at players. * [[Imp Warrior]]: A more '''formidable''' version of the Imp Minion, wielding '''dual sickles''' and possessing enhanced combat skill, durability, and ferocity. They combine '''melee agility''' with powerful, high-speed attacks. * [[Imp Ranged]]: A hybrid Imp capable of both '''melee''' and '''ranged''' attacks. The Imp Ranged throws '''hatchets''' at distant targets before closing in to fight up close with its '''dual-wielded weapons''', making it a deadly opponent at both long and short range. * [[Imp Kamikaze]]: Known for its '''suicidal tendencies''', the Imp Kamikaze uses [[Bomb Potion|bomb potions]] to cause large explosions. It will throw bombs from a distance or '''detonate''' itself when in close range, dealing massive damage to anyone in proximity, including itself. Despite their differences, all Imps share the same core traits: speed, aggression, and a '''fearless''', sometimes reckless, approach to combat. Their '''devilish nature''' makes them relentless in their pursuit of enemies, and their ability to fight at multiple ranges—whether charging in for melee or attacking from afar—requires '''constant vigilance''' to manage. Adventurers must be cautious when encountering Imps, as their '''unpredictable behavior''' and willingness to engage at any range can quickly overwhelm even experienced fighters. Their '''versatility''', paired with their speed and cunning, makes them one of the most dangerous threats lurking in the tunnels of Planet Eternity.
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