Forsaken Planet
Menu
Wiki
New Player's Guide
Enemies
Weapons
Rewards System
Potions
EXO Perks
Perks
Difficulty Tiers
Missions
Recent changes
Help about MediaWiki
Calculations
Gear Calculator
Combat Simulator
Gear Drop Rate Sunburst
Perk Drop Rate Radar
Drops Interrogator
Damage MIN/MAX Chart
Damage MIN/MAX Grouped Chart
Damage Scatter Plot
Damage Histogram
What we're reading...
Mystical Mumblings
Our Code (On GitHub.com)
Some R-code we once used
Drops Interrogator
Original Level 50 Spreadsheet
Level 60 Spreadsheet
Level 60 w/Spears
Search
What links here
Related changes
Special pages
Page information
Recent changes
Help
Not logged in
Talk
Contributions
Log in
Request account
Actions
Page
Discussion
Edit
Edit source
View history
Editing
FAQs
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{StaleBreadCrumbs|Crumbs=[[Resource Links]]}} Here are some Frequently Asked Questions. see also the [https://www.othergate.com/support Othergate FAQ], [https://www.othergate.com/updates Othergate Update Notes] and [https://discord.com/invite/BGUKmRCW3V]] The Discord Channel]. == Are damage perks on shields useful? == [[Shields]] are not marked with a damage number. Damage done by a shield whether bashing or throwing is minimal, even with [[Perks]] such as [[Perks#Elite Damage|Elite Damage]] and [[Perks#Criticals|Criticals]]. Shields can have an [[Weapons#Damage Types|Element Type]] like [[Elements#Ice|Ice]] which can freeze an enemy when bashed or thrown. Element types do not appear on [[Shields|shield]] stats, but can be visually identified by its [[colorization]], as: <div class="card-deck"> <bootstrap_card header-image="[[File:Shield with fire element.jpg]]" footer="[[Shields|Shield]] with [[Elements#Fire|Fire Element]]"> </bootstrap_card> <bootstrap_card header-image="[[File:Shield with ice element.jpg]]" footer="[[Shields|Shield]] with [[Elements#Ice|Ice Element]]"> </bootstrap_card> <bootstrap_card header-image="[[File:shield with element poison.jpeg]]" footer="[[Shields|Shield]] with [[Elements#Ice|Poison Element]]t"> </bootstrap_card> <bootstrap_card header-image="[[File:Shield with no element.jpg]]" footer="[[Shields|Shield]] with no element"> </bootstrap_card> </div> == How do I acquire EXO Points/EXO Perks == [[EXO Points]] are given at the end of [[Crystal Hunt]] [[missions]]. You can spend [[EXO Points]] on [[EXO Perks]] which will give your [[EXO Suit]] buffs, like speed, dodging, and critical hits. For more information, see the how-to on the [[Crystal Hunt]] mission page. <bootstrap_card class="center-card-wide" footer="How To Crystal Hunt"> <youtube>tliHEx4nFtY</youtube> </bootstrap_card> == What are the best EXO Perks == It depends on your play style, locomotion and fears. Consider Haste for legs (if you are using continuous motion), consider Stillness (if you are using Blink or Teleport). Vitality for chest if you use continuous locomotion, but Blast is also considered a life-saver. For Mind also consider Mystify and the Arm slot should be assigned damage-increasing perks depending on your weapon. === Suggestions === ==== Vitality and Ranged ==== <div class="card-deck"> <bootstrap_card header="[[EXO Impale|Impale]]"> [[File:EXO Impale.png]] </bootstrap_card> <bootstrap_card header="[[EXO Mystify|Mystify]]" footer="Decreases ranged enemy accuracy"> [[File:EXO Mystify.png]] </bootstrap_card> <bootstrap_card header="[[EXO Vitality|Vitality]]"> [[File:EXO Vitality.png]] </bootstrap_card> <bootstrap_card header="[[EXO Haste|Haste]]"> [[File:EXO Haste.png]] </bootstrap_card> </div> == What is the fastest way to get to max level? == As noted in the [[Rewards System]], most [[Level Mechanics|XP]] is gained through completing the final room in a [[Dungeon Raid]] The second best way to gain XP is to open [[chests]] because each 2 [[coins]] you pickup/loot gives you 1 XP For coin stacks on the ground: if you pick up 7 coins and another of your teammates picks up 3 coins: all of your teammates (including you) receive 10 coins, although you only gain 5 extra XP. To sum up: * All XP is shared * All Coins are share * Kills are not shared (but XP for the kills is shared) The final room in a dungeon is also called the "Save The Drone" Mission. If you are dead-set on min/maxing XP you'll want dungeons with the least rooms and quickest access to the final area. But, this min/maxing technique ignores loot chests where you'll gain new [[weapons]] (and coins for XP). You also want to maximize your item rewards by looting as many chests as possible. If you can find a dungeon with 7 chests/weapons modules, that is generally considered above average. Ten or more is a GREAT dungeon. Set the difficulty to 1 (the easiest) and you will receive just as many chests as you would on difficulty 7. If you set the difficulty above the recommended you will receive higher valued weapons from chests (no more than one above your players tier) == How does stab damage work? == Stab Damage [[Perks#Stab Damage|Perk]] on [[Swords]] and [[Longswords]] always increases the damage of the weapon. [[EXO Pierce]] only increases the damage when the weapon is held and when [[Axes]], [[Daggers]], [[Spears]] stick into an enemy ([[Swords]] and [[Longswords]] only stick into fleshy monsters like [[Imps]] and [[Zombie]])
Summary:
Please note that all contributions to Forsaken Planet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Forsaken Planet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Template used on this page:
Template:StaleBreadCrumbs
(
edit
)