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Enemy Toughness
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{{StaleBreadCrumbs|Crumbs=[[Enemies]]}} In [[Dungeons Of Eternity|Dungeons of Eternity]], each enemy is classified by '''toughness''', which indicates their overall strength, resilience, and difficulty in combat. The '''toughness''' classification system helps players understand the level of challenge an enemy presents. Toughness influences various factors, including health, attack power, resistance to damage, and combat abilities. Understanding the toughness of enemies is essential to preparing for battles. Lower toughness enemies may be encountered in '''early''' or '''lower-level areas''', while '''higher-level dungeons''' and '''boss fights''' are reserved for '''Elite''' and '''Legendary''' enemies. Players should adjust their '''combat strategies''' and '''team setups''' according to the toughness level of the enemies they face, ensuring they are well-equipped for each challenge. The five toughness categories are as follows: == Light == <bootstrap_card style="float: right; width: 25%;" header="Light" footer="Starting at tier 1, these are the easiest mobs to handle."> [[File:medium wasp light toughness.jpeg]] </bootstrap_card> * '''Toughness''': '''Light''' enemies are the '''easiest''' to defeat, often serving as the introductory or basic foes in dungeons. * '''Appearance''': They are typically characterized by '''yellowish coloring''', making them visually distinct from tougher enemies. * '''Attributes''': Light enemies have '''lower health''' and '''weaker attacks'''. They may still pose a challenge when encountered in large groups, but their individual threat is minimal. * '''Strategy''': These enemies are great for practicing combat mechanics, and they should be defeated quickly without much difficulty. '''Speed''' is key to minimizing time spent in combat. {{Clear}} == Medium == <bootstrap_card style="float: right; width: 25%;" header="Medium" footer="Starts to appear at tier 2 difficulty"> [[File:medium wasp medium toughness.jpeg]] </bootstrap_card> * '''Toughness''': '''Medium''' enemies are slightly '''stronger''' than Light enemies but still remain manageable for most adventurers. * '''Appearance''': These enemies feature a '''light green coloring''', setting them apart from Light enemies while signaling their increased difficulty. * '''Attributes''': Medium enemies have '''moderate health''' and '''average damage output'''. They may possess slightly more complex attack patterns or abilities. * '''Strategy''': Players should remain cautious, but most tactics for Light enemies will work here. These enemies may take a little longer to defeat, but they don’t present major threats individually. {{Clear}} == Heavy == <bootstrap_card style="float: right; width: 25%;" header="Heavy" footer="Starts to appear at tier 3 difficulty"> [[File:medium wasp heavy toughness.jpeg]] </bootstrap_card> * '''Toughness''': '''Heavy''' enemies are a significant step up in difficulty. They are more '''resilient''' and capable of dealing '''substantial damage'''. * '''Appearance''': These enemies are marked by a '''deep red coloring''', which signals their higher toughness * '''Attributes''': Heavy enemies have '''high health''' and '''stronger attacks'''. They may also be better at resisting certain types of damage or applying dangerous debuffs to players. * '''Strategy''': Players must be '''strategic''' in combat, focusing on avoiding damage while gradually wearing down the enemy. Managing resources like healing items and crowd control abilities becomes more important here. {{Clear}} == Elite == <bootstrap_card style="float: right; width: 25%;" header="Elite" footer="Elite fauna are RED in color and a little tougher to kill than common enemies. They show up around tier 3 difficulty."> [[File:medium wasp elite toughness.jpeg]] </bootstrap_card> * '''Toughness''': '''Elite''' enemies represent some of the '''most dangerous threats''' in the game. They are tough, powerful, and often come with unique abilities or mechanics. * '''Appearance''': These enemies stand out with a '''bright red coloring''', indicating their status as formidable opponents. * '''Attributes''': Elite enemies have '''very high health''', '''devastating damage output''', and may utilize different attacks than their weaker counterparts * '''Strategy''': Combat with Elite enemies requires '''careful planning''', '''tactical positioning''', and quick reflexes. Players will need to '''exploit weaknesses''' while minimizing exposure to the Elite’s powerful attacks. {{Clear}} == Legendary == <bootstrap_card style="float: right; width: 25%;" header="Legendary" footer="Legendary fauna are a PURPLE form of elite enemy that is tougher than red-colored elite."> [[File:medium wasp legendary toughness.jpg]] </bootstrap_card> * '''Toughness''': '''Legendary''' enemies are the '''most challenging''' foes in the game. These enemies are found in the most dangerous dungeons with the highest difficult tiers. * '''Appearance''': Legendary enemies are marked with a '''purple coloring''', signaling their immense power and importance. * '''Attributes''': Legendary enemies have '''extremely high health''' and '''devastatingly powerful attacks'''. * '''Strategy''': Defeating a Legendary enemy is a monumental task that requires '''teamwork''' (for multiplayer play), mastery of combat systems, and '''exceptional preparation'''. Players will need to utilize all their abilities, equipment, and tactics to stand a chance. The stakes are high, and the rewards for victory are substantial. {{Clear}}
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