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Crystal Hunt
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{{StaleBreadCrumbs|Crumbs=[[Missions]]}} <bootstrap_card class="title-card" header="Crystal Hunt"> [[File:Crystal Hunt Explanation Screen.jpg]] </bootstrap_card> Crystal Hunts are one of the three forms of dungeon [[Missions]], the goal of these dungeons is to collect 3 [[Cosmic Crystal|Cosmic Crystals]] from the areas surrounding the pyramid then export the energy they generate; defending them from [[Hall Guardian]] and [[Hall Skeleton]] creates which will try to disrupt the energy transfer. Crystal Hunts yield low Chest rates and a small amount of XP but do offer [[EXO Points]]. [[EXO Points]] are very important for upgrading a player's [[EXO Suit]]. EXO Suits grant permanent buffs such as healing, defense, and damage upgrades. When loading into a Crystal Hunt mission, players start in a large outdoor area and enter the pyramid that holds the [[Cosmic Crystal|Cosmic Crystals]] by going up the stairs and standing on a glowing blue triangle, these are important to this dungeon. When triggered doors will open and reveal a massive open area with 3 other paths. In the center is another glowing triangle and a small pyramid. Players step on the triangle to lift up the small pyramid and reveal 3 small pillars with empty slots for [[Cosmic Crystal|Cosmic Crystals]] which must be found around the dungeon and placed in their slot to activate the final activity. By [[Lore]] this final activity sends energy to the local sun to prevent it from going nova and destroying your own world of [[Legana]]. {{Clear}} <bootstrap_card class="center-card-wide" header="Crystal Hunt Splash Screen" footer="zoning in to a Crystal Hunt mission"> [[File:Crystal Hunt Splash Screen.png]] </bootstrap_card> {{Clear}} <bootstrap_card class="title-card" header="Crystal Hunt Map" footer="[[EXO Suit]] enhancement mission"> [[File:Crystal hunt table map.png]] </bootstrap_card> Paths to the [[Cosmic Crystal|Cosmic Crystals]] may have 1-2 rooms but are generally simple. After all crystals have been moved to their place near the smaller pyramid, the second triangle will light again. If activated the final fight starts. Blue ghost-like skeletons, called [[Hall Skeleton|Hall Skeletons]], will spawn and keep spawning while floating ghost-like red mages, called [[Hall Guardian|Hall Guardians]], appear and start attacking the small pyramid. Triangles on the floor will occasionally light up blue and when stepped on will grant every player the ability to kill the mages. Every players screen and all mages will turn blue meaning a player can attack, the effect of the attack period lasts between 15 - 30 seconds and does not stack if multiple triangles are used at the same time. The best way to take this down is to focus on the [[Hall Guardian|Hall Guardians]], they do the most damage and the skeletons don't often attack the small pyramid. After the dungeon is complete, win or loss players will gain 0 - 3 [[EXO Points]] based on the number of [[Cosmic Crystal|Cosmic Crystals]] that were successfully drained. Assign [[EXO Points]] to [[EXO Perks]] at the [[EXO Station]] the your [[Player Room]]. Configure your [[EXO Suit]] at your character load-out (the center of your [[Player Room]]). === See Also === <div style="margin: auto; width: 66%;"> <youtube>tliHEx4nFtY</youtube> </div>
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