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Dungeon Generation
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== Dungeon Layout == The dungeon team starts in an empty (of enemies) room searching through the chambers for the missing drone. The start room is label green on the map. <bootstrap_card class="center-card" header="Dungeon Map"> [[File:Vector-map-landscape with annotations.jpg]] </bootstrap_card> <div class="card-deck"> <bootstrap_card header="Full Map"> [[File:Dungeons of Eternity Full Map with annotations.jpg]] </bootstrap_card> <bootstrap_card header="Starting Room"> [[File:Start-room with annotations.jpg]] </bootstrap_card> <bootstrap_card header="Dead End with Secret Room"> [[File:Dead-end with annotations.jpg]] </bootstrap_card> </div> === Starting Chamber === The starting Chamber, marked green on the [[Dungeon Map]] will only ever have one exit. === Ending Chamber === The last chamber in a dungeon will contain the drone you must save to complete your mission. End chambers only have one entrance. never have secret doors. <bootstrap_card class="center-card" header="The Drone"> [[File:end-room drone.jpg]] </bootstrap_card> === Skeleton Key Sconce and Gate Chambers === Some dungeons will have the end portion of the dungeon locked away behind a gate that can only be opened with a [[Skeleton Key]]. The team must first find the skeleton key located on a sconce in some chamber of the dungeon and unlock the gate using that key. <div class="card-deck"> <bootstrap_card header="Skeleton key sconce"> [[File:skeleton key sconce.jpg]] </bootstrap_card> <bootstrap_card header="Locked gate"> [[File:unlocked skeleton gate.jpg]] </bootstrap_card> <bootstrap_card header="Skeleton key lock"> [[File:skeleton key receptacle .jpg]] </bootstrap_card> <bootstrap_card header="Unlocked gate"> [[File:locked skeleton gate.jpg]] </bootstrap_card> </div> === Boss Event Chamber === Some of the larger chambers can be used for a special event called the Boss Event. If a dungeon instance has one of these chambers it can be designated and the chamber will have five chests with unlimited [[Bomb Potion|bomb potions]] and either a [[Golem]] or [[Octoculus Boss]]. Your reward for completing this event is a [[Tier 3 Chests|Tier 3 Chest]]. Only one boss event will ever appear in a single dungeon layout. <div class="card-deck center-card-wide"> <bootstrap_card header="Golem Boss Event" footer="Arena chamber with the golem boss"> [[File:boss-event-with-golem.jpg]] </bootstrap_card> <bootstrap_card header="Arena Chamber" footer="Arena chamber with the Octoculus Boss"> [[File:circular-arena-room.jpg]] </bootstrap_card> </div>
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