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Dungeon Generation
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=== Identifiable Chambers === All chambers are shown on the dungeon map at start time. Some chambers can be identified by their size and shape. <div class="card-deck center-card-wide"> <bootstrap_card header="Dungeon Map" footer="three-story three-chain room as seen from dungeon map"> [[File:point to 3-story chain room.jpg]] </bootstrap_card> <bootstrap_card header="In-game Room" footer="three-story three-chain room as seen in game"> [[File: 3-story chain room.jpg]] </bootstrap_card> </div> <div class="card-deck center-card-wide"> <bootstrap_card header="Dungeon Map" footer="start chamber on map"> [[File:start-room-gated-map.jpg]] </bootstrap_card> <bootstrap_card header="In-game starting chamber" footer="start chamber with gated rooms"> [[File:start chamber with gated rooms.jpg]] </bootstrap_card> </div> <div class="card-deck center-card-wide"> <bootstrap_card header="Dungeon Map" footer="Arena chamber on map"> [[File:circular-arena-room-map.jpg]] </bootstrap_card> <bootstrap_card header="In-game area chamber" footer="Arena chamber in-game"> [[File:circular-arena-room.jpg]] </bootstrap_card> </div> Not all rooms are easy to distinguish from the map, but this room is identifiable because it is a start room and its doorway is vertically midway on its wall. <div class="card-deck center-card-wide"> <bootstrap_card header="Map" footer="start room mining area on map"> [[File:start-room-mine-area-map.jpg]] </bootstrap_card> <bootstrap_card header="Mining Chamber" footer="start room mining area in game"> [[File:start-room-mine-area.jpg]] </bootstrap_card> </div>
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