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Weapons
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== Damage Types == All non-staves weapons can have a TYPE of damage. <bootstrap_card style="width: 25%; margin-left: auto; margin-right: auto;" header="Ice, Poison and Fire weapons"> [[File:f340a4a94d43467a8b1a19bae7be2515.jpg|400px|Ice, Poison and Fire weapons]] </bootstrap_card> <div class="card-deck"> <bootstrap_card header="No Element" footer="Not named or colorized"> [[File:head of uncommon hammer.png]] </bootstrap_card> <bootstrap_card header="Ice" footer="Freeze causing a brittle state that can be one-shot shattered"> [[File:head of ice hammer.png]] </bootstrap_card> <bootstrap_card header="Fire" footer="Explosion/area damage"> [[File:head of fire axe.png]] </bootstrap_card> <bootstrap_card header="Poison" footer="stuns a mob causing them to slump in stupor for a few seconds"> [[File:head of poison hammer.png]] </bootstrap_card> </div> There is an exception: Shields can have elemental types but they do not show their type in the stats panel. You have to look at the color of the shield to infer its damage type. <div class="card-deck"> <bootstrap_card header-image="[[File:Shield with fire element.jpg]]" footer="[[Shields|Shield]] with [[Elements#Fire|Fire Element]]"> </bootstrap_card> <bootstrap_card header-image="[[File:Shield with ice element.jpg]]" footer="[[Shields|Shield]] with [[Elements#Ice|Ice Element]]"> </bootstrap_card> <bootstrap_card header-image="[[File:shield with element poison.jpeg]]" footer="[[Shields|Shield]] with [[Elements#Ice|Poison Element]]t"> </bootstrap_card> <bootstrap_card header-image="[[File:Shield with no element.jpg]]" footer="[[Shields|Shield]] with no element"> </bootstrap_card> </div>
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