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Dungeon Generation
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=== Chambers and Chest Tiers === When a developer designs a chamber, they assign chest rarity to locations in the room. Legendary chest locations will always have a [[Tier 3 Chests]] in that location on every saved run of the dungeon. Common chest locations may have [[Tier 1 Chests]] or [[Tier 2 Chests]] in that location on each saved run of the dungeon. <div class="card-deck"> <bootstrap_card header="Legendary Chamber" footer="[[Tier 3 Chests|Tier 3 chest]] behind a gate."> [[File:tier 3 chest room with gate and friends.jpg]] </bootstrap_card> <bootstrap_card header="Legendary Chamber" footer="Tier 3 Chest locations will only ever have Tier 3 chests on successive saved dungeon runs."> [[File:room with tier 3 chest.jpg]] </bootstrap_card> </div> <div class="card-deck"> <bootstrap_card header="Open Tier 3 Chest" footer="This chest required a switch to be pulled to drop the gate."> [[File:tier 3 chest open.jpg]] </bootstrap_card> <bootstrap_card header="Occupied Chest Location" footer="common chest locations can be different tiers on successive saved dungeon runs"> [[File:common chest location.jpg]] </bootstrap_card> <bootstrap_card header="Unoccupied Chest Location" footer="This location may have a [[Tier 1 Chests|Tier 1 Chest]] or [[Tier 2 Chests|Tier 2 Chest]] in another dungeon instance."> [[File:empty chest location.jpg]] </bootstrap_card> </div>
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