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== Know Weapons == A variety of [[Weapons]] can be crafted and the adventurer can store them in three slots, Left Hip, Right Hip and on their back. <div class="card-deck"> <bootstrap_card header-image="[[File:A set of weapons.png]]">[[Hammers|Hammer]], [[Chrono Staff]], [[Swords|Sword]], [[Axes|Axe]], [[Bows|Bow]], [[Hammers|Club]], [[Shields|Shield]]</bootstrap_card> </div> There are broadly ten different weapons classes (which determine how a weapon is used in combat and stored on person while not fighting). There are many individual weapons types that can be said to be od the same class, for instance maces, hammers and clubs are considered to be different types of weapons but in the same class; in this case they can both be used in melee and the physics of throwing them is the same. Each weapon type has a different damage charts and there are many models (how they look) for each specific weapon type. Magical Staffs are a little different. There are eight individual magical staffs and they are different in how they are used and the effects they cause. Some weapons can be slotted on either hip, and other weapons can be strapped to your back. You can bring a total of three weapons into dungeons. === Hip Slotted Weapons === <div class="card-deck"> <bootstrap_card header="[[Axes]]" footer="Reliable melee weapons. They can also be thrown at hostiles making it a great mid-range weapon."> [[File:Axes-exemplar.png|alt=Axe|frameless|128x128px|link=Axes]] </bootstrap_card> <bootstrap_card header="[[Hammers]]" footer="Hard-hitting and more effective on armored hostiles. They can be thrown but distance is limited."> [[File:Hammers-exemplar.png|alt=Hammer|frameless|128x128px|link=Hammers]] </bootstrap_card> <bootstrap_card header="[[Daggers]]" footer="Useful in close-quarter combat. They can also be thrown with a high velocity with a quick return."> [[File:Daggers-exemplar.png|alt=Dagger|frameless|128x128px|link=Daggers]] </bootstrap_card> <bootstrap_card header="[[Swords]]" footer="Swords come in a variety of blade lengths making them great melee weapons. Swords are good for parrying."> [[File:Swords-exemplar.png|alt=Sword|frameless|128x128px|link=Swords]] </bootstrap_card> </div> <br/> === Back Slotted Weapons === <div class="card-deck"> <bootstrap_card header="[[Bows]]" footer="A great range weapon and effective on all hostile types."> [[File:Bows-exemplar.png|alt=Bow|frameless|128x128px|link=Bows]] </bootstrap_card> <bootstrap_card header="[[Crossbows]]" footer="A great one-handed range weapons."> [[File: Crossbows-exemplar.png|alt= Crossbow|frameless|128x128px|link=Crossbows]] </bootstrap_card> <bootstrap_card header="[[Longswords]]" footer="powerful two-handed weapons that deliver heavy knock-back."> [[File: longsword-exemplar.png|alt= Longsword|frameless|128x128px|link=Longswords]] </bootstrap_card> <bootstrap_card header="[[Spears]]" footer="versatile long weapons, perfect for stabbing at a distance. They can also be thrown for ranged attacks."> [[File: spear-exemplar.png|alt= Spear|frameless|128x128px|link=Spears]] </bootstrap_card> </div> <br/> <div class="card-deck"> <bootstrap_card header="[[Magic Staffs]]" footer="[[Magic Staffs]] come in a variety of different types, each with unique abilities. Power Gems are required to use magic. Once depleted, insert another gem to continue using."> [[File: Staves-exemplar.png|alt=Magic Staff|frameless|128x128px|link=Magic Staffs]] </bootstrap_card> <bootstrap_card header="[[Shields]]" footer="[[Shields]] protect against all hostile attacks and projectiles. A quick shove forward will perform a knockback attack."> [[File: Shields-exemplar.png|alt= Shield|frameless|128x128px|link=Shields]] </bootstrap_card> </div> === Weapons Rarity === Weapons have a rarity classification which determines how often you may find them in dungeons as well as the strength of the features on they weapon itself. [[Common Weapons]] are the most basic and have no enchantment qualities.[[File:Unique Hammer Color Blue.png|alt=Unique weapons have a blue glow to them|thumb|Unique weapons have a blue glow to them]]Classed just above Common Weapons are [[Unique Weapons]], next are [[Rare Weapons]] and lastly [[Legendary Weapons]] which are the strongest in the game. Unique, Rare and Legendary weapons can be found with Elemental features, either Fire, Ice or Poison and can also have enchantments known as [[Perks|Weapon's Perks]]. === Weapons Perks === [[Perks]] are enhancements on Unique, Rare and Legendary weapons. Some are applicable to all weapon classes, like [[Perks#attack power|Attack Power]] and [[Perks#elite damage|Elite Damage]]. Others are available only on specific types of weapons, like [[Perks#slowing|Slowing]] and [[Perks#reload|Reload]]. Some Other interesting Perks: {| class="wikitable" |+ !All Weapons |attack power |Increases damage by 5-35% |- ! |criticals |Gives 20-32% chance to critically strike for 300% damage |- !Axes |throw damage |Increases throwing damage by 5-35% |- ! |explosions |Gives 20-32% chance to explode for 200% damage |- !Crossbows |slowing |Gives 20-32% chance to slow enemy |- ! |reload |Gives 1-7 extra shots per reload |- !Bows |shot distance |Increases shooting range by 10-70% |- ! |slowing |Gives 20-32% chance to slow enemy |- !Daggers |vampire |Gives 20-32% chance to heal 25% of player health |- ! |poison |Gives 20-32% chance to poison enemy |- !Hammers |slowing |Gives 20-32% chance to slow enemy |- ! |area damage |Gives 20-32% chance to explode for 200% damage |- !Swords |vampire |Gives 20-32% chance to heal 25% of player health |- ! |stab damage |Increases damage by 50% |- !Two-Handed Swords |unblockable |prevents parries |- ! |vampire |Gives 20-30% chance to heal 25% of player health |- ! |knock-back distance |Increases distance enemy is thrown when pushed |- !Shields |knock-back distance |Increases distance enemy is thrown when pushed |- ! |absorb |Heals 4-29% of player health when blocking |} ==== Perk Colors ==== Some perks will add a distinctive color to the weapon. <div class="card-deck"> <bootstrap_card header="Slowing"> [[File:slowing perk arrow tip.png]] </bootstrap_card> <bootstrap_card header="Criticals"> [[File:critical perk arrow tip.png]] </bootstrap_card> </div> ==== Weapons Elements ==== There is Fire, Ice and Poison. Weapons with elements have a distinctive, shown below are those colors when imbued on arrows: <div class="card-deck"> <bootstrap_card header="Fire"> [[File:fire arrow tip.png]] </bootstrap_card> <bootstrap_card header="Ice"> [[File:ice arrow tip.png]] </bootstrap_card> <bootstrap_card header="Poison"> [[File:poison arrow tip.png]] </bootstrap_card> </div>
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