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Dungeon Generation
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== Enemy Waves == When a player first steps into a room, [[Enemies]] will spawn in groups called waves. The number of waves and types of enemies in each wave are determined at generation time and will be the same across saved dungeon runs. The numbers of enemies in each wave is determined by the number of players in the dungeon when the wave starts. The toughness of enemies is determined by the dungeon difficulty tier. They specific type of enemies in each wave as well as their element type follow closely to the type of realm the chamber is generated in. Some waves will always be of specific enemy type. Some waves will be a combination of enemy types. There are also boss waves where one or two [[bosses]] will spawn. The boss event (described above) will always consist of one wave and a single boss and will result in a tier 3 chest reward on success. Some chambers will have all doors blocked off when the waves start. This gauntlet event prevents players from exiting the chamber until all waves are dispatched. <bootstrap_card class="center-card" header="Locked Chamber Door"> [[File:chamber-door-locked.jpg]] </bootstrap_card> The start chamber will never have enemy waves. The end chamber will always have three waves of enemies whose final wave will always be a boss wave.
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