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New Players Guide
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== Know the Rewards System == The [[Rewards System]] consists of gaining Loot ([[coins]], [[potions]] and weapon's modules) as well as XP to level up. Your level determines the strength of the [[Weapon Modules]] that drop from [[chests]]. Levels are determined by experience points aka XP. You start out at Level 1 with 0 XP: * Level 2 requires 1000 XP * Level 3 requires 2500 XP * Level 4 requires 4500 XP * each additional level requires 500 more experience points than the last level to traverse (more specifics in [[Level Mechanics]]) Other critical pieces of information are: * Your player level is associated with a recommended dungeon difficulty tier. * Your player level is associated with the tier of the weapons you loot from chests. * Your player level is associated with Weapon Quality/Rarity (common, unique, rare and legendary) which have increasingly better stats even in the same weapon's tier. * Difficulty settings on dungeons can increase the the tier of weapons' drop by at most one There are 7 weapon tiers (one through seven) and they are differentiated by their shape (3D model in VR). Player Level association with Dungeon Difficulty and Weapon Rarity: * Level 1 ** Your default dungeon difficulty starts out as Tier 1. ** You start receiving Common weapons. * Level 5 ** You start receiving Unique weapons. * Level 8 ** Default dungeon difficulty increased to Tier 2. * Level 10 ** You start receiving Rare weapons. * Level 17 ** Default dungeon difficulty increased to Tier 3. * Level 24 ** You start receiving Legendary weapons. * Level 26 ** Default dungeon difficulty increased to Tier 4. * Level 34 ** Default dungeon difficulty increased to Tier 5. * Level 41 ** Default dungeon difficulty increased to Tier 6. * Level 50 ** Default dungeon difficulty increased to Tier 7. * Level 60 ** Maximum player level. === Notes about XP === * As noted in the [[Rewards System]], most XP is gained through completing the final room in Raid Dungeons * The second best way to gain XP is to open chests because each coin you pickup/loot gives you 1 XP * for coin stacks on the ground: if you pick up 2 [[coins]] and another of your teammates picks up 3 [[coins]]: all of your teammates (including you) receive 5 [[coins]], although you only gain 2 extra XP. The final room in a dungeon is also called the "Save The Drone" Mission. If you are dead-set on min/maxing XP you'll want dungeons with the least rooms and quickest access to the final area. But, this min/maxing technique ignores loot chests where you'll gain new weapons (and [[coins]] for XP). You also want to maximize your item rewards by looting as many chests as possible. If you can find a dungeon with 7 chests/weapons modules, that is generally considered above average. Ten or more is a GREAT dungeon. Set the difficulty to 1 (the easiest) and you will receive just as many chests as you would on difficulty 7. If you set the difficulty above the recommended you will receive higher valued weapons from chests (no more than one above your players tier)
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